One more patch for Elden Ring

These are my proposed ideas for a final patch for Elden Ring.

Greetings fellow Elden Ring fans. I have been trying to contact our dear gaming studio Fromsoftware for a while now for a couple of ideas I would liked to get patched, to no avail. Thus I am writing this message to this subreddit, which has millions of subscribers to make a kind of petition for one final patch for this phenomenal game that we love, so that it can be in a best possible state before patching ends for both PvE and PvP. I am also doing a similar petition for Dark Souls III.

 

  1. Founding Rain of Stars damage up~1.1x (49→54),charged damage up ~1.15x (54→62), FP UP 27→36

  2. Stars of Ruin: Restore former tracking capabilities, in PvE only

  3. Sorcery Terra Magica magic damage boosting effect 1.225x→1.3x (PvE), 1.15x→1.2x (PvP & Co-op)

  4. Sorceries Spectral Rings of Light, Mass of Putrescence, Vortex of Putrescence affected by Prince of Death Staff (gain 5% instead of 10% for these spells)

  5. Sorcery Impenetrable Thorns: Damage 17→94, bleed buildup, 17→32, Faith requirement 24→41

  6. Incantation Elden Stars damage up 1.5x (199→299, 20→30) (PvE)

  7. Increase the effectiveness of the spells (in PvP) Barrier of Gold, Golden Lightning Fortification, Flame,Protect Me, and Lords Divine Fortification 20%→45% (PvP)

    Lesser barriers (Magic Fortification etc.) 10%→20% (PvP)

    Protection of the Erdtree effectiveness 10%→15% (PvP)

  8. Incantation Midra’s Flame of Frenzy: The frenzied orb explodes, if caster suffers from madness, with power of 4.00x spell tool scaling (Motion Value:400) (300 in PvP)

  9. Incantation Ghostflame Breath Frostbite buildup 55→70

  10. Incantation Electrocharge: Now deals 0.1 poise damage per tick (PvE only)

  11. Lusat's Glintstone Staff: Increases sorcery damage +7% (+3% PvP)

  12. Rakshasa katana: Effect increased damage taken applied, when wielding in offhand

  13. Repeating Crossbow: Skill Repeating Fire motion value for bolt physical damage: 59→85, Spread Crossbow: Status motion value for bolts 80→55, at most 4 bolts can hit→at most 6 bolts can hit

  14. Add an Ash of war: Spinning chain in the game, Cane Sword now compatible with Ash of War:Unsheathe, Golem Halberd compatible with Ash of War: Charge Forth

  15. Revert the increased guard boosts applied to various shields in patch 1.14

  16. Golden Parry: Increase active parry frames 3→5 (30FPS)

  17. Verdigris Discus: Increases absorptions +10%→15%, when 70%<Equip load<100%

  18. Old Lords Talisman: Increases duration of spell effects 30%→50%

  19. Crimsonburst Crystal Tear: Now stacks with other temporary health regen buffs

  20. Mind Increases spell slots:
    +1 spell slot at 66 Mind (i.e. 11 max)
    +2 spell slots at 99 Mind (i.e. 12 max)

  21. Various items can be exchanged for Rune Arcs;
    If Flask of Crimson Tears is +12, 1 Sacred Tear=1 Rune Arc
    If Flask has maximum charges (i.e. 14), 5 Golden Seeds=1 Rune Arc
    If Radahn, Consort of Miquella has been defeated, 5 Scadutree fragments/5 Revered spirit ash=1 Rune Arc

  22. Mostly revert the changes done to the boss Promised Consort Radahn/Radahn, Consort of Miquella (lightspam and Cross-slash excluded)
    Slightly decrease the speed of Metyr, Mother of Fingers’ first quasar/gamma ray burst Laser attack) Unlikely, wanted to include this still.

  23. Add a new sorcery Carian Armament: Adds 0.9x catalysts Sorcery scaling magic damage to Right-hand armament with:
    Intelligence requirement=40
    FP cost/Stamina cost=35/20 respectively, requires 1 spell slot, purchased from  Count Ymir, High Priest

  24. Add a new sorcery Carian Greatblade Phalanx: Forms a defensive arch of 5 larger glintblades each dealing 0.95x catalysts Sorcery scaling magic damage with:
    Intelligence requirement=52
    FP cost/Stamina cost=43/30 respectively, stance damage of 7.5 per blade requires 1 spell slot, purchased from Count Ymir, High Priest

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