Add Merge modifier to Blender
Comments
#1
We really need it!!!(deville, 2019-09-18)
#3
The merge modifier is really a must if working with modifiers on a non destructive way(Lutzenberg, 2019-09-18)
#7
Must. Have. Period.(Strasbourg, 2019-09-18)
#10
I needed it many times and it doesn't seem to be a lot of work to implement(Annecy, 2019-09-18)
#11
Having a merge modifier will be very useful. Especially when working non-destructive.(Burnaby, 2019-09-18)
#12
I need this modifier in everyday life work.(Lviv, 2019-09-18)
#15
Bring the modifier to life!(Riga, 2019-09-18)
#17
I want this in Blender!(Coruña, 2019-09-18)
#22
Please do this :)(Prague, 2019-09-18)
#30
I believe that the modifier is very much needed in Blender(Hamburg, 2019-09-18)
#37
Yes pretty-please!(München, 2019-09-18)
#38
I would liek to merge.(Austin, 2019-09-18)
#42
I´m signing because this is an important addition to Blender´s modeling toolset, and it seems we can´t get the devs to listen any other way...(Barcelona, 2019-09-18)
#44
This is essential.(Austin, TX, 2019-09-18)
#48
We need this!(Katowice, 2019-09-19)
#52
This will be useful in many cases(Cheras, 2019-09-19)
#53
Heck yes, this would be great.(Red Deer, 2019-09-19)
#55
This modifier is really helpful, please make this happen!(Yogyakarta, 2019-09-19)
#59
It's important(Rivne, 2019-09-19)
#67
I think merge modifier SHOULD be already in blender.(JOENSUU, 2019-09-19)
#72
This is a good idea.(Göteborg, 2019-09-19)
#74
The missing piece to having a completely non-destructive and headache free workflow in Blender. Merge that Merge Modifier into Blender I Say! <3(Colombo, 2019-09-19)
#76
I'm signing because I things this modifier will be really useful and powerful. I lost to many time to merge manually to fix issues like that(Perpignan, 2019-09-19)
#83
Improvement to non-destructive workflow is needed, and this is the answer.(Erie, 2019-09-19)
#86
I believe that with the merge modifier non-destructive modelling could be easier.(Belo Horizonte, 2019-09-19)
#88
It's super important modifier. Every time enter to edit mode to remove doubles and clean scans it's too rough and provide risk of crash and freezes.(Anywhere, 2019-09-19)
#89
+1 on this!(Kiel, 2019-09-19)
#105
This needs to be added.(New York, 2019-09-19)
#106
Beyond useful modifier. Should be there already(Curitiba, 2019-09-19)
#109
This modifier is very needed!(Nörten-Hardenberg, 2019-09-19)
#113
Agree with this. _*IN FULL*_(Buenos Aires, 2019-09-19)
#117
I would use a lot(Dortmund, 2019-09-19)
#118
We really need this as separate modifier, not just option in *some* modifiers!(Tuymazy, 2019-09-19)
#119
I wasn't aware of this issue, but now it must be fixed indeed!(plufur, 2019-09-19)
#121
Add Merge modifier to Blender(Vinkovci, 2019-09-19)
#124
that's fun. and I think from some there is a lack of real communication. isn't it Bretch ^^(aussillon, 2019-09-19)
#129
I'm signning because I do agree that we need better options for merging in blender.(rio de janeiro, 2019-09-19)
#130
It is ridiculus to have a very simple yet VERY useful patch and not merge it because some day there will be a better solution. Why didnt devs remove physics and animation then when going 2.8? They do have plans for a better implimentation at some point.(Odessa, 2019-09-20)
#140
This is will make for a vast improvement. I'm constantly advocating that ppl move to Blender. This will help.(Toronto, 2019-09-20)
#146
We need this modifier!(Birmingham, 2019-09-20)
#148
I love blender .... and want it become much more better(Đà Nẵng, 2019-09-20)
#152
Non destructive modelling is definitely more and more useful... and will be with the "everything nodes" project(Paris, 2019-09-20)
#154
For a now long-established, 'many-a-technique', cultured-software, which currently (albeit in an ever-evolving state) finds itself rife with an embarrassment of riches, the continued-omission of this modifier is in itself, an alarming-oversight at minimum, and arguably an OBSCENE-embarrassment at it's very-worst---as well, it shouldn't easily-be lost on those whom this petition targets, that many of it's proponents here, have served the Blender Project loyally, having provided insightful-training, scripts, nigh-patriotic vocal-support of the software in general, as well as substantial, cumulative financial-reinforcement to the Blender Development Fund throughout the years without second-thoughts of doing so, and as such, truly-do deserve in this instance, as with all others---a respectful-return on those investments in the form of a proper-examination of this particular-modifier's importance/need to the user-base, and how it's continual-exclusion within the main-branch contributes to a position of weakness to the overall-brand, versus a number of it's peers.To those whom it concerns, if you have done so, thank you for your time in reading; and as well to Mr. Lepiller for re-awakening this particular-concern for all.
A closing-salute to he, and all participating in this call-for-action; With 'hope' (aka: those in-house developers who find themselves employed by the "deep-pockets" recently-contributing to the fund, and concluding that they, themselves have the same frustrations) perhaps this subjectively-small sprinkle, after a turn---will find itself unfurling, into an alluring-storm...
(Muncie, 2019-09-20)
#159
I completely agrer with Cedric and wholeheartedly thank him for coming forward with this petition concerning the need for a merge modifier which is urgent than it seems. Blender is in need of even more live modifiers that will help facilitate more production solutions, and this one's definitely one of them.(Istanbul, 2019-09-21)
#163
i ask for this addon for long time.(namur, 2019-09-23)
#164
Blender user(La Paz, 2019-09-23)
#166
This modifier is really important to get a good non-destructive workflow!(Paris, 2019-09-24)
#168
I believe it's legit in the proc creation method.(Budapest, 2019-09-24)